This one
According to what I saw in 2 polls -what activity will you enjoy in Cyrodiil and what role will you pick in ESO (ESO poll of the week) - I concluded that almost all have their mind clouded with single player gamestyle from TES series. And so I made the picture of typical ESO player: nightblade who ganking people with his bow. If we look on role poll we can see that 25% will play for nightblade class and probably some % from hybrid heals/dps will play for it. So I think about 30-35% will play nightblades of different kind. This is fucking awful. Next we saw that only 5% want to be healers and 6% tank/healer. This one means only that about 10% have their brain in health state because my game experience show that healers always the most competent and wise players in games. And guess who the most brainless one? Who playing DPS only: warriors, assassins, mages. Because being healer or tank means to be responsible for other people life, for their comfortable gameplay, be the heart of the party. Also poll about activity show that defending keeps in less priority than sieging or world PvP that prove my conclusion that most of attackers haven't brain unlike defenders (healers and tanks). But I'm satisfied with this poll results. This is good for me, as long as I want to play tank-o-healer. Well done, my vegetable friends.
Wednesday, July 31, 2013
Saturday, July 27, 2013
Wednesday, July 10, 2013
This post
Holy trinity exists because it is natural appearance. In real war you have tanks, armored vehicles; you have artillery as damage and planes too; you got hospitals, mediŃs to treat soldiers. Skyrim is most freak game if we consider RPG part. Just imagine, if Zenimax aim for immersion, how can it be, that dedicated assassin that spent whole life to master bow arts will become a healer in a moment? Why noone NPC in TES never participate on more than one guild? If you warrior - you warrior, if mage - mage. And only player is GOD, who can all. Probably you the one who missed fireballs in Assassin Creed. I'm not telling even about balance aspect of game: party of 4 templars can switch between dps, tank and heal in a moment, providing instant heal for whole party or damage burst to kill any enemy on sight. Such game won't go far.
Holy trinity exists because it is natural appearance. In real war you have tanks, armored vehicles; you have artillery as damage and planes too; you got hospitals, mediŃs to treat soldiers. Skyrim is most freak game if we consider RPG part. Just imagine, if Zenimax aim for immersion, how can it be, that dedicated assassin that spent whole life to master bow arts will become a healer in a moment? Why noone NPC in TES never participate on more than one guild? If you warrior - you warrior, if mage - mage. And only player is GOD, who can all. Probably you the one who missed fireballs in Assassin Creed. I'm not telling even about balance aspect of game: party of 4 templars can switch between dps, tank and heal in a moment, providing instant heal for whole party or damage burst to kill any enemy on sight. Such game won't go far.
Wednesday, July 3, 2013
Inside ESO dungeons question
- First thing is how you planning to protect game from one class overwhelming? I mean, templar class probably the most universal one: it can dps, tank and heal. With combat switching it will be almost impossible to kill party of 4 templars since they will switch between builds every now and then.
- Would it be possible for dedicated dragonknight to heal itself with restoration staff? Will this be effective enough to go through dungeon without healers only with party consist of 4 dps with staffs?
- Is there any resurrections spells in the game that can be casted in combat? Will there be possible to skip some rooms in dungeon using the run-and-res tactic, when tank grabbing all the mobs in the room and died while rest of party successfully pass and then got resurrected?
- Will mage class be able to heal only with staff? Since I heard only templar have healing spells in build and can heal without staff.
- Wouldn't it be that such thing as restoration staff will make dungeons much more easy to pass? Since in normal MMO main thing for all party is to try to mitigate the damage taken since the healer is only one who usually can heal.
- Will there any protection against CC/AOE cleaning of dungeons? As far as I see in most MMO games existed some number of CC that can move enemies so tactic reduced to the point of grabbing enemies to one point and smash them with AOE.
That the first questions I want to ask developers. Sure there is much more of them but this ones is present the most exasperating features in MMORPGs.
A bit of comments.
and the four of you will have a version of the dungeon (and its bosses and loot) all to yourselves.I really want to hear about that public dungeons thingy not that usual grind-till-die version.
In many MMORPGs, players are locked into performing one role in a groupBecause if we introduce some class that can do more then one thing it will become imbalanced and be able to make dungeons may be not alone but in party with same class characters.
You swap your two-handed sword out right in the middle of combatYou really will ruin game with this. Allowing players to swap is good but swapping in battle...I already see unkillable characters who tank and heal then swing with sword and heal and there is no way to kill them.
Wednesday, June 26, 2013
Immersive criteria
To be honest I never see such an non-immersive world as I saw in Skyrim. Sure NPC that coming home from work, wandering around city or spend their money in the inn look qiute "living" but if you see this every day, in the same time in the same place it become boring. I see no difference between WoW guard wanderers and Skyrim NPC that make same actions every day. I'm talking about Skyrim but I mean every TES game. Morrowind was much better but this is only because it was so long ago and game of such quality as Morrowind can't be bad back to 2002. Skyrim already king of grind among games. We got same ruins, same monsters, same quests. As archer, my progress through Skyrim consist in hide-and-shoot. There was no problem to run through any dungeon in 5 min, oneshoting everyone. Same traps, same draugrs, same ghosts. NPC in any city have same gossips, innkeepers have same tasks, and guards are dumb as hell. There was no living creature in whole game. Every step is predictable, every end-room is known. Just pick and shot. I know I want a lot from game but there is so many egregious things that want to be fixed. Here just short list:
To be honest I never see such an non-immersive world as I saw in Skyrim. Sure NPC that coming home from work, wandering around city or spend their money in the inn look qiute "living" but if you see this every day, in the same time in the same place it become boring. I see no difference between WoW guard wanderers and Skyrim NPC that make same actions every day. I'm talking about Skyrim but I mean every TES game. Morrowind was much better but this is only because it was so long ago and game of such quality as Morrowind can't be bad back to 2002. Skyrim already king of grind among games. We got same ruins, same monsters, same quests. As archer, my progress through Skyrim consist in hide-and-shoot. There was no problem to run through any dungeon in 5 min, oneshoting everyone. Same traps, same draugrs, same ghosts. NPC in any city have same gossips, innkeepers have same tasks, and guards are dumb as hell. There was no living creature in whole game. Every step is predictable, every end-room is known. Just pick and shot. I know I want a lot from game but there is so many egregious things that want to be fixed. Here just short list:
- A lot more greetings for vendors.
- More "life" behavior for citizens when you break into their house.
- More realistic trade system (damn homeless sold me robe for 6000 gold and bought my daedric sword)
- Changing look of stalls on markets squares.
- Damn weather change (spring summer you know)
- Cease bullshit 3x time speed.
- Make guard guarding not chasing my character.
- And add some real prisoners in prisons. Make some work for court system.
Just a very short list. I forgot a lot already since I stop playing Skyrim about year ago. But when I play its like every 10 minutes I cried: "Did the developers blind? How they can make such as nonsence thing?" I just can't remember all right now. Skyrim can be immersive only for people who want to be immersed in the game. But if we take random player... Game must offer something more life-looking than it got now. Every game we start as prisoner that save world. It doesn't looks cool. Make us usual citizens. This will be much better. And make progress really hard. Try to play cosmic simulator X2 or X3. You should spend about half year there playing every day to build up you very first station and buy a decent ship. Life is HARD so make it that way.
Tuesday, June 25, 2013
Don’t have a PC or Mac? Don’t worry! You’ll be able to play this game if you have a console! Just think about that for a second. ZOS has just potentially tripled their player base by coming to console. That’s three times as many players that can enjoy this game now, three times as many players can have fun wandering around Tamriel without feeling alienated because they don’t have a computer to play on. This is huge.
Taken here ESO on consoles
There so huge buzz really about this console thingy. You know, it is astounding holy war between PC and console users when it comes to gaming. Personally, I am a PC user. Not a notebook even. A rough, heavy and powerful desktop computer. But let's stop this pointless holy war. When we look at gaming I think it's doesn't matter where to play. Concoles designed to play games, to play with friends and have fun. Computer for single use mostly and allows you to do some other things while playing, like computing something in background and so. And more important I don't like wars. Not a fun of PvP, you know. And here, where I'm living, not many people have consoles so as for me this news is completely unimportant. That's all what I want to say for now. Have a good day, consolefuckers.
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